After watching the WWDC 2015 presentation of the new testing tools that will be available in XCode 7, which promises UI testing and code coverage right inside XCode, I decided to give it a try myself. This blog post is a summary of my experience.
Tag: mobile testing
We are happy to announce that part of our team will be heading off to Barcelona at the beginning of March to participate in Mobile World Congress.
After testing a few of mobile games on iOS and Android, I worked with my colleagues from Altom on putting together a mindmap with our ideas on aspects that you should think of when starting to test a game on a mobile phone.
While testing an iPhone application that is part of a bigger solution developed by teams in different locations, I came across a few issues that made me look into some of the available options for recording the application in use on a real iPhone and I decided to try to build my own testing sled using parts I already had around the office. It turned out that the original iPhone packaging had everything I needed.