AltTester® Editor

The GUI refers to the AltTester® Editor window that is displayed when adding the AltTester® package in Unity.

AltTester® Editor Screenshot

In the following sections you can see a breakdown of all the sections in the GUI.

Tests List

Tests List Section Screenshot

  • displays all the available tests from the project folder

  • user can use the Refresh button to update the tests list after making some changes in the test script

  • user can select what tests to run by checking the checkbox next to their name

  • user can either check each test individually or check the whole class of tests

  • tests that passed have a green checkmark while tests that failed are shown with a red x icon

  • Test Log Summary: contains a log for why a test has failed (see right side of screenshot)

Note

Make sure that each time you modify anything in the test script (e.g. test’s name, code, add or delete a test etc.) before running tests in the AltTester® Editor you click the Refresh button to update the tests list.

Note

If the AltTest script is created inside a folder (or a folder that has a parent folder) that does not contain an assembly definition file then in the Tests list it will be displayed inside Assembly-CSharp-Editor.dll. Otherwise, if it is created inside a folder (or a folder that has a parent folder) that already contains an assembly definition file then in the Tests list it will be displayed inside that assembly definition.

Build Settings

Build Settings Section Screenshot

  • Company Name

    Company name used for the app build (same with Unity’s Player Settings).

  • Product Name

    The product name (same with Unity’s Player Settings).

  • Show Popup

    If this option is checked, it will display the “AltTester” popup in app containing the text “Waiting for connection on port 13000”. That means the build contains the AltTester® Unity SDK. Popup will disappear once the tests are started. In case you modified the connection data inside the popup, you can use the LeftCtrl+LeftShift+D+L key combination to reset your connection data to the default values, a.k.a the values specified in the Build Settings.

Popup Screenshot

  • Append “Test” to product name for AltTester® Unity SDK builds:

    Will add “Test” to the product name.

  • Keep ALTTESTER symbol defined:

    Will add “ALTTESTER” to the scripting define symbols. This is usually done automatically when entering in play mode or building the application. This option is not recommended if you are developing your application but can be used if you are on a branch where you only write tests.

  • AltTester® Server Host

    Refers to the host the AltTester® Server is listening on. You can change this value and make a new app build if you want to use another host.

  • AltTester® Server Port

    Refers to the port the AltTester® Server is listening on. You can change this value and make a new app build if you want to use another port.

  • Reset Connection Data

    In case you are building your app on the same device but you do not want to start the new build with the connection data from the old build, you will want to check this box. Even if you managed to connect to the old build with different data, your new build will use the host, port and app name specified in the Build Settings.

Test run Settings

Test run Settings Screenshot

  • Create XML Report

    If this option is checked, it will generate an XML report for the tests run.

  • XML file path

    The path for the XML report file.

Note

Make sure to provide a name followed by the .xml extention in the path for the report. If no location is provided, the file will be generated in the parent folder of the Unity project.

Scene Manager

Scene Manager Screenshot

  • The Scene Manager pane displays a list of the Scenes from your Project. Checked scenes are included in the build.

  • Unity uses the list of Scenes to determine the order that it loads the Scenes in. To adjust the order of the Scenes use the action buttons associated to each scene to move them up or down the list.

  • Display scene full path: displays the full path where the scenes are located.

  • Add Scene: displays all the scenes in the project. User can add scenes to the “Scene Manager” from the “Add Scene” popup.

  • Action buttons (add / select / remove scenes).

Build & Run Settings

Platform Settings

Android Settings Section

The Android Bundle Identifier field: fill in a valid bundle ID.

The Build Location field: the build path for the instrumented Unity application.

  • By default, the Output Path is a folder with the same name as your app.

Build Settings

* Build Only

Run Settings

* Play in Editor
* Build & Run

Run Tests Settings

* Run All Tests
* Run Selected Tests
* Run Failed Tests

Note

Run Tests does not use the options set in the Platform section.