AltUnityTester Update – C# Editor Tests, More Actions and Java Bindings

Today we just released an update for AltUnityTester (v. 1.2), a Unity3d plugin that enabled UI automation on games and apps developed in Unity.

We described the reasoning behind AltUnityTester and our motivation in a longer blog post, here:

AltUnityTester – Testing Unity games and apps using Appium

The first version of the plugin relied heavily on Appium for all interaction with elements, and AltUnityTester only provided the means to find Unity elements. In version 1.2, all that changes:

  • Appium is no longer required, but can be still used alongside AltUnityTester scripts to interact with the device
  • We have added C# support for writing tests, and you can now run these tests straight from the Unity Editor:

  • We added a lot of actions that can now be done straight from AltUnityTester, without the need to use Appium. For a full list, please see our docs here: https://gitlab.com/altom/altunitytester

  • We added Java bindings – all actions are now supported from Java as well, these are available here

We plan to update the video tutorial soon to show how to use the new features. Until then, let us know how you find the new C# tests and using the Unity Editor!

 



Mobile Game Testing Ideas

After testing a few of mobile games on iOS and Android, I worked with my colleagues from Altom on putting together a mindmap with our ideas on aspects that you should think of when starting to test a game on a mobile phone.

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