AltUnityTester Update – C# Editor Tests, More Actions and Java Bindings

Today we just released an update for AltUnityTester (v. 1.2), a Unity3d plugin that enabled UI automation on games and apps developed in Unity.

We described the reasoning behind AltUnityTester and our motivation in a longer blog post, here:

AltUnityTester – Testing Unity games and apps using Appium

The first version of the plugin relied heavily on Appium for all interaction with elements, and AltUnityTester only provided the means to find Unity elements. In version 1.2, all that changes:

  • Appium is no longer required, but can be still used alongside AltUnityTester scripts to interact with the device
  • We have added C# support for writing tests, and you can now run these tests straight from the Unity Editor:

  • We added a lot of actions that can now be done straight from AltUnityTester, without the need to use Appium. For a full list, please see our docs here:

  • We added Java bindings – all actions are now supported from Java as well, these are available here

We plan to update the video tutorial soon to show how to use the new features. Until then, let us know how you find the new C# tests and using the Unity Editor!


Altom @ Let’s Test 2015

This year, Alexandra and Ru will be representing Altom at Let’s Test in Runö, Sweden.

Alexandra will be doing a workshop on examining our testing skills using black boxes and puzzles: Let’s Test – Examining Your Testing Skill Workshop with Alexandra Casapu

Ru will be co-hosting the Let’s Testlab with Martin Jansson from Quality Minds. They have a list of new and interesting tools that you can use both to improve your testing and as an SUT this year in the lab, and they have all the info online at so you can join in and see how things are going even if you are not present at the conference.

See you in beautiful Runö!

Adina, Ru and Maaret doing the Test Lab @ BTD – Brussels

At Belgium Testing Days this year, in Brussels, Adina, Ru and Maaret are organizing the Test Lab – a 2 day open space full of fun, interactive sessions based on hands-on testing.

To see more about the program and what we are planning to test there, have a look at this page:

This video should also give you an idea of what the vibe was last year in the test lab. See you in the lab!


Come join us for TDD with Lego Robots at TestBash 2015!

At TestBash this year, in beautiful Brighton, Ru and Maaret will hold a 2 hour workshop on Test Driven Development with Lego Robots.


In this workshop, we’re practicing making our test ideas crisp and clear before implementation. As business owners, we have one Lego Mindstorms Robot, a great vision for a product with technical uncertainties and plenty of devices to program the robot with. We need you to make our vision happen – working in teams, providing continuous value in short increments, designing the tests first and then implementing each feature. To build the smallest possible value, we’re not targeting the full vision at once, but one feature at a time. It’s likely that this style of development will also lead you to refactor your implementation, keeping the driving tests the same.

TestBash is a great event with great speakers and we’re happy to be a part of it this year. Our robot is ready and so are we. See you in Brighton!

Mobile Game Testing Ideas

After testing a few of mobile games on iOS and Android, I worked with my colleagues from Altom on putting together a mindmap with our ideas on aspects that you should think of when starting to test a game on a mobile phone.

Continue reading

Altom organizes BBST® Foundations with Cem Kaner

Kaner, Fiedler & Associates, LLC in collaboration with Altom are offering a new generation of public BBST® courses, starting with the BBST® Foundations in Software Testing course.

Cem Kaner, JD, PhD and Rebecca Fiedler, PhD announce a new venture, KANER FIEDLER & ASSOCIATES, LLC.
Cem Kaner, author of Testing Computer Software and Lessons Learned in Software Testing, offers consulting services in software testing and computer-related law. (Cem’s website)

Rebecca Fiedler, veteran educator and instructional designer , can work with you to develop computer-based or online training in any discipline.

Together, Cem and Rebecca co-developed the popular Black Box Software Testing Online Courses for the National Science Foundation. Now that the National Science Foundation project is coming to a successful conclusion, Kaner and Fiedler are available to bring their expertise to you.

The series contains 3 online classes: BBST® Foundations, BBST® Bug Advocacy and BBST® Test Design.

BBST® Foundations

  • Organized around four critical challenges in software testing:
    • What is the mission of this testing effort and how does project strategy help achieve that mission?
    • How can a tester determine whether or not the program has passed a test?

Continue reading

Test or be square! – Testing through the lens of a 12 year old

A while back, my mom had mentioned that Dara, my oldest niece, who is about to turn 12 soon, had started a computer science class at school and was having some problems with C++ programming that no one in the family could help her with. So, when I was at home visiting them a few months ago, I asked Dara if she wanted me to see if I can help her with that, and she mentioned she had problems understanding arrays.

We went through what the teacher had told them and I did my best to explain them a bit better and give her some examples, which seemed to have helped. However, I suggested that we try to do one of her homework exercises together and asked her if she had any that we could look at. She told me about this website that is used by students all over Romania ( which has programming exercises grouped by age/level and by the topic they cover, and that there are a few there that their teacher had suggested they try if they want to practice the use of arrays. So we chose the first one.

Here’s what it said:

Ana and Maria are playing a game with cards with 5 digit numbers written…

Continue reading

How to use an iPhone packaging box to make an iPhone testing sled

While testing an iPhone application that is part of a bigger solution developed by teams in different locations, I came across a few issues that made me look into some of the available options for recording the application in use on a real iPhone and I decided to try to build my own testing sled using parts I already had around the office. It turned out that the original iPhone packaging had everything I needed.

Continue reading